<?xml version="1.0" ?>

<test title="MA511 Multichoice Test (worth 25%)" time_allowed="15">

<!-- 1 -->
<q>The pitch of a sound is defined by the . . .
<a>amplitude</a>
<b>volume</b>
<c>bit-depth</c>
<d>frequency</d>
<ans>d</ans>
</q>

<!-- 2 -->
<q>The volume of a sound is defined by the . . .  
<a>amplitude</a>
<b>aliasing</b>
<c>bit-depth</c>
<d>frequency</d>
<ans>a</ans>
</q>

<!-- 3 -->
<q>The three bones in the ear are called what?
<a>faceplate</a>
<b>eardrum</b>
<c>ossicles</c>
<d>cochlear</d>
<ans>c</ans>
</q>

<!-- 4 -->
<q>The cochlear contains what?
<a>air</a>
<b>fluid</b>
<c></c>
<d></d>
<ans>b</ans>
</q>

<!-- 5 -->
<q>The cochlear acts as . . .
<a>a resistor</a>
<b>an impedance matcher</b>
<c>a protection</c>
<d>an amplifier</d>
<ans>d</ans>
</q>

<!-- 6 -->
<q>In what frequency band does the human ear work?
<a>20Hz to 20KHz</a>
<b>20KHz to 200KHz</b>
<c>20Hz to 200KHz</c>
<d>below 20Hz</d>
<ans>a</ans>
</q>

<!-- 7 -->
<q>What is the dynamic range of human hearing?
<a>below 20Hz</a>
<b>20Hz to 200KHz</b>
<c>20KHz to 200KHz</c>
<d>20Hz to 20KHz</d>
<ans>d</ans>
</q>

<!-- 8 -->
<q>How many decibels is a rock band?
<a>13</a>
<b>31</b>
<c>130</c>
<d>1300</d>
<ans>c</ans>
</q>

<!-- 9 -->
<q>How many decibels is a jet airliner at take-off?
<a>300</a>
<b>150</b>
<c>100</c>
<d>50</d>
<ans>b</ans>
</q>

<!-- 10 -->
<q>The dynamic range gradient is linear.
<a>true</a>
<b>false</b>
<c></c>
<d></d>
<ans>b</ans>
</q>

<!-- 11 -->
<q>Jo Average can sing in a range of . . .
<a>2 octaves</a>
<b>8 octaves</b>
<c>20Hz to 20KHz</c>
<d>20Hz to 200KHz</d>
<ans>a</ans>
</q>

<!-- 12 -->
<q>Timbre is . . .
<a>frequency</a>
<b>pitch</b>
<c>attenuation</c>
<d>distinctive character</d>
<ans>d</ans>
</q>

<!-- 13 -->
<q>Timbre is produced by . . .
<a>the fundamental note</a>
<b>frequency</b>
<c>harmonics</c>
<d>amplitude</d>
<ans>c</ans>
</q>

<!-- 14 -->
<q>To capture the character of a voice you must . . . 
<a>record the fundamental</a>
<b>record the low frequencies</b>
<c>record in the mid range</c>
<d>record the harmonics</d>
<ans>d</ans>
</q>

<!-- 15 -->
<q>A guitar makes a pure sine wave
<a>true</a>
<b>false</b>
<c></c>
<d></d>
<ans>b</ans>
</q>

<!-- 16 -->
<q>Telephone quality (11,025) is . . .
<a>OK for recording the guitar</a>
<b>not OK for recording the guitar</b>
<c>OK for recording a singer</c>
<d>OK for recording a piano</d>
<ans>b</ans>
</q>

<!-- 17 -->
<!-- source Windows Sound Recorder -->
<q>Telephone quality is . . .
<a>8000Hz 8-bit</a>
<b>11,025Hz 8-bit</b>
<c>22,050Hz 8-bit</c>
<d>44,100Hz 16-bit</d>
<ans>b</ans>
</q>

<!-- 18 -->
<!-- source Windows Sound Recorder -->
<q>Radio quality is . . .
<a>8000Hz 8-bit</a>
<b>11,025Hz 8-bit</b>
<c>22,050Hz 8-bit</c>
<d>44,100Hz 16-bit</d>
<ans>c</ans>
</q>

<!-- 19 -->
<!-- source Windows Sound Recorder -->
<q>CD quality is . . .
<a>8000Hz 8-bit</a>
<b>11,025Hz 8-bit</b>
<c>22,050Hz 8-bit</c>
<d>44,100Hz 16-bit</d>
<ans>d</ans>
</q>

<!-- 20 -->
<q>Which bit-depth inherently generates more noise?
<a>8-bit</a>
<b>16-bit</b>
<c>24-bit</c>
<d>32-bit</d>
<ans>a</ans>
</q>

<!-- 21 -->
<!-- source Sound Forge glossary -->
<q>The ear perceives loudness in a 
<a>different context</a>
<b>logarithmic scale</b>
<c>linear scale</c>
<d>brite acoustic</d>
<ans>b</ans>
</q>

<!-- 22 -->
<q>High frequencies go around corners . . .
<a>more easily than low frequencies</a>
<b>less easily than low frequencies</b>
<c>not at all</c>
<d>very easily</d>
<ans>b</ans>
</q>

<!-- 23 -->
<q>Which frequencies fall off most over distance?
<a>high frequencies</a>
<b>low frequencies</b>
<c></c>
<d></d>
<ans>a</ans>
</q>

<!-- 24 -->
<q>Sub-aural frequencies can travel long distances.
<a>true</a>
<b>false</b>
<c></c>
<d></d>
<ans>a</ans>
</q>

<!-- 25 -->
<q>How many bits are there in a byte?
<a>2</a>
<b>8</b>
<c>16</c>
<d>24</d>
<ans>b</ans>
</q>

<!-- 26 -->
<!-- source Watkinson -->
<q>Sampling takes place on which axis?
<a>voltage</a>
<b>time</b>
<c>z</c>
<d>Nyquist</d>
<ans>b</ans>
</q>

<!-- 27 -->
<!-- source Watkinson -->
<q>Quantization takes place on which axis?
<a>Nyquist</a>
<b>time</b>
<c>voltage</c>
<d>z</d>
<ans>c</ans>
</q>

<!-- 28 -->
<q>Sampling must be at . . .
<a>twice the highest input frequency</a>
<b>the highest input frequency</b>
<c>half the highest input frequency</c>
<d>the lowest input frequency</d>
<ans>a</ans>
</q>

<!-- 29 -->
<q>To record a frequency of 16kHz sample at . . .
<a>8000</a>
<b>11025</b>
<c>22050</c>
<d>44100</d>
<ans>d</ans>
</q>


<!-- 30 -->
<q>Aliasing is . . . 
<a>a desirable feature of digitisation</a>
<b>a desirable feature of analogue systems</b>
<c>an undesirable feature caused by under-sampling</c>
<d>an undesirable feature caused by over-sampling</d>
<ans>c</ans>
</q>

<!-- 31 -->
<q>Anti-aliasing is
<a>under-sampling</a>
<b>over-sampling</b>
<c>re-sampling</c>
<d>smoothing</d>
<ans>d</ans>
</q>

<!-- 32 -->
<q>A low-pass filter on the input may
<a>reduce aliasing</a>
<b>increase aliasing</b>
<c>reduce amplitude</c>
<d>increase amplitude</d>
<ans>a</ans>
</q>

<!-- 33 -->
<q>What is a useful application of aliasing?
<a>noise reduction</a>
<b>artefact reduction</b>
<c>television</c>
<d>stroboscope</d>
<ans>d</ans>
</q>

<!-- 34 -->
<!-- source Watkinson -->
<!-- quantizing, quantization -->
<q>Quantizing errors at low signal strengths result in 
<a>noise</a>
<b>distortion</b>
<c>temporal aliasing</c>
<d>anti-aliasing</d>
<ans>b</ans>
</q>

<!-- 35 -->
<!-- source Watkinson -->
<!-- quantizing, quantization -->
<q>Quantizing errors at high signal strengths result in 
<a>temporal aliasing</a>
<b>anti-aliasing</b>
<c>noise</c>
<d>distortion</d>
<ans>c</ans>
</q>

<!-- 36 -->
<q>Which of these binary numbers is 3?
<a>0000</a>
<b>1000</b>
<c>1100</c>
<d>0011</d>
<ans>d</ans>
</q>

<!-- 37 -->
<q>Which of these binary numbers is 8?
<a>0000</a>
<b>1000</b>
<c>1100</c>
<d>0011</d>
<ans>b</ans>
</q>

<!-- 38 -->
<q>How many discrete values in an 8-bit file?
<a>8</a>
<b>256</b>
<c>22050</c>
<d>65536</d>
<ans>b</ans>
</q>

<!-- 39 -->
<q>How many discrete values in a 16-bit file?
<a>8</a>
<b>256</b>
<c>22050</c>
<d>65536</d>
<ans>d</ans>
</q>

<!-- 40 -->
<q>Decibels are used to measure the . . .
<a>amount of data in a sound file</a>
<b>volume of a sound</b>
<c>pitch of a sound</c>
<d>length of a sound</d>
<ans>b</ans>
</q>

<!-- 41 -->
<q>Signal to noise ratio should be . . .
<a>high</a>
<b>low</b>
<c>16-bit</c>
<d>8-bit</d>
<ans>a</ans>
</q>

<!-- 42 -->
<q>Fidelity means . . .
<a>copyright</a>
<b>analogue</b>
<c>digital</c>
<d>quality</d>
<ans>d</ans>
</q>

<!-- 43 -->
<q>Generations of dubs . . .
<a>reduce quality in digital systems</a>
<b>do not reduce quality in analogue systems</b>
<c>do not reduce quality in digital systems</c>
<d>improve quality in digital systems</d>
<ans>c</ans>
</q>

<!-- 44 -->
<q>Expand PCM in this context.
<a>PC Multimedia</a>
<b>PC Media</b>
<c>Pulse Code Modulation</c>
<d>Pulse Code Manipulation</d>
<ans>c</ans>
</q>

<!-- 45 -->
<q>Expand CODEC
<a>Correction Decibels</a>
<b>Co-Decoder</b>
<c>Coder/Decoder</c>
<d>Correction Decrementer</d>
<ans>c</ans>
</q>

<!-- 46 -->
<q>SMPTE is
<a>a codec</a>
<b>a filter</b>
<c>an effects tool</c>
<d>a time code</d>
<ans>d</ans>
</q>

<!-- 47 -->
<q>Without QuickTime Flash can import . . . 
<a>WAV AIFF MP3 AU</a>
<b>WAV AIFF MP3</b>
<c>WAV AIFF only</c>
<d>WAV only</d>
<ans>b</ans>
</q>

<!-- 48 -->
<q>Which band would you reduce to remove sibilant ess?
<a>50Hz - 90Hz</a>
<b>500Hz - 900Hz</b>
<c>5kHz - 7kHz</c>
<d>16kHz - 20kHz</d>
<ans>c</ans>
</q>

<!-- 49 -->
<q>To remove sibilant ess one uses a . . .
<a>low pass filter</a>
<b>high pass filter</b>
<c>noise gate</c>
<d>selective narrowband filter</d>
<ans>d</ans>
</q>

<!-- 50 -->
<q>To remove hiss in silent passages one uses a
<a>noise gate</a>
<b>graphic equalizer</b>
<c>high pass filter</c>
<d>low pass filter</d>
<ans>a</ans>
</q>

</test>
